Dragon's Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thing - IGN

Descripción

In a new IGN First interview, Dragon's Dogma 2 developers Hideaki Itsuno and Kento Kinoshita explained its unique approach to fast travel, and why relying too heavily on the mechanic can be harmful.
In a new IGN First interview, Dragon's Dogma 2 developers Hideaki Itsuno and Kento Kinoshita explained its unique approach to fast travel, and why relying too heavily on the mechanic can be harmful.

Dragon's Dogma 2 vs Starfield: How Fast Travel can change an RPG's experience - The SportsRush

Dragon's Dogma 2: The Final Preview - IGN First - IGN

Games only need fast travel when they make travel boring, says Dragon's Dogma 2 director

GAMING, TECH

Dragon's Dogma 2 director thinks games that use too much fast travel are boring - IG News

That is most unfortunate. : r/DragonsDogma

Dragon's Dogma 2's director didn't want his game to rely on fast travel: 'Travel is boring? That's not true. It's only an issue because your game is boring

cohost! - @chwet

Dragon's Dogma 2 director says he doesn't like fast travel because it can mean a game is boring

Dragon's Dogma 2 doesn't have traditional fast travel, with the director saying you don't need it if your game isn't boring - Meristation

Dragon's Dogma II

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