In a new IGN First interview, Dragon's Dogma 2 developers Hideaki Itsuno and Kento Kinoshita explained its unique approach to fast travel, and why relying too heavily on the mechanic can be harmful.
In a new IGN First interview, Dragon's Dogma 2 developers Hideaki Itsuno and Kento Kinoshita explained its unique approach to fast travel, and why relying too heavily on the mechanic can be harmful.
Dragon's Dogma 2 vs Starfield: How Fast Travel can change an RPG's experience - The SportsRush
Dragon's Dogma 2: The Final Preview - IGN First - IGN
Games only need fast travel when they make travel boring, says Dragon's Dogma 2 director
GAMING, TECH
Dragon's Dogma 2 director thinks games that use too much fast travel are boring - IG News
That is most unfortunate. : r/DragonsDogma
Dragon's Dogma 2's director didn't want his game to rely on fast travel: 'Travel is boring? That's not true. It's only an issue because your game is boring
cohost! - @chwet
Dragon's Dogma 2 director says he doesn't like fast travel because it can mean a game is boring
Dragon's Dogma 2 doesn't have traditional fast travel, with the director saying you don't need it if your game isn't boring - Meristation
Dragon's Dogma II